## FARKEL RULES of
Troop 188

**Game pieces**: 6 dice

# Start

All
players roll one die, high die goes first. (Winner of previous game goes first
otherwise)

# Point
value for dice

- 1=100
- 5=50
- 3 of a kind (face value X 100)
- 3 ones = 1000
- 4 of a kind = 1000
- 4 ones = 2000
- 5 of a kind = 2000
- 5 ones = 5000
- 6 of a kind = 3000
- 6 ones = 10000
- 2 triplets = 2500 (example: 3 3 3 6 6 6 )
- 3 pairs = 750
- Straight = 1500 (example: 1 2 3 4 5 6 )
- Farkel = no points
- Grand Farkel = no points on the first roll
- Jaime = earning > 1100 points and then farkeling.

# Play

You
must have 750 points to open. Roll all six dice. Hold the dice that are worth
points (keep only the dice you want to keep, but you must keep at least one die
worth points to continue rolling). Roll the remaining dice. Continue this until
your roll results in no die worth any points ("FARKEL") or you decide
not to roll further. If you end up with all six dice worth points then you get
to roll all six dice again, adding the score of the previous roll to the new
roll.

**Examples**

·
1st roll: 6 2 3
1 1 5 You could keep either of the 1's or the 5, all three of these, or any
combination of these. If you keep the 1’s and spin four die, your score would
be 200.

·
2nd roll: 3 3 3 4, You would keep
all the 3's, Score would be 500 (200 from 1st roll + 300 from 2nd roll) If this
is your first turn or you are not on the "board" yet, you will
probably want to stop here. You must have 750 points to get on the
"board". You could roll the last die, but if you fail to roll a 1 or
5 then you "Farkel" and lose all the points and your turn.

# Winning

The
goal is to get to 10,000 points. Once a player reaches 10,000 points, play will
continue until the rotation comes back to the beginning. (All players get
exactly the same number of throws in a game).

# Keen
Derivative

To
make the game even more exciting, you can use this derivative where the points
and the roll are passed to the next person. The next person in line is given a
chance to roll the passed dice. If successful with scoring on this role, this
person builds from the previous score and the play continues as normal.

**The Doubler Derivative**

In
yet another derivative, which can be combined with the first, you play with one
different colored die. The game is played normally except when counting
points. In the case when the colored die is being counted, the scoring
combination that includes the colored die will be counted as double.